Living Greyhawk Campaign Sourcebook: “Core Adventures are RPGA Living Greyhawk scenarios that take place in the nonregional areas of the game world: . Generally, Living Greyhawk modules were password-protected. These are not. If you also want the Adventure Record files, e-mail me and I’ll. Given the “regionality” of the campaign, the Living Greyhawk campaign produced five categories of role-playing adventures.

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Hours of adventure and excitement lie between these covers! They tried a coup, failed, and came to the Vale of the Mage to hide – and, presumably, to regroup and ally with the Black One. There’s only one way to get ,iving – through the Barrier Peaks.

I’ve seen on the Livingg page that there are dozens of modules. Now someone just has to go out mark where the border goes… A one-round outdoor adventure set in Principality of Naerie for character levels APL2.

Living Greyhawk – Wikipedia

You rarely notice them. Errors The following errors occurred with your submission.

jodules I never understood the logic there, but it sure fucked up all alphabetisation schemes. In return, the real-world location was the only place where one could play adventures belonging to that region.

Greyhawk Modules Online – Naerie Endures

You can use this adventure alone, or as the conclusion of the series. Unfortunately, someone sent some uninvited guests and it will be up to you and the Nasranite Watch to clear up the situation. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? Most regional adventures cost 1 TU to play double if the character was visiting from another regionand most Core adventures cost 2 TUs.

TSR Dave Modulds. Here a brave party might find riches and wonders–or death! Rumors greyahwk, growing wilder with each retelling.

Living Greyhawk

The Genie’s Curse Birthright: Still, a good module, and I ilving like the end fight at the lowest APL. One of them, Eremis the High Priest of Kelanen, ended the campaign with two different powerful evil outsiders having dibs on his soul. Duchy of Urnst Adventure Updates. Bright Sands Fastplay v. These adventures counted as Core adventures, although they had not been published by the Circle.

  BS 1553-1 PDF

I love it to bits. Only produced in the first two years of the campaign, these adventures were published by the Circle and sent to each regional Triad, which could then modify aspects of the adventure to fit the story arc and characteristics of their region.

While it is designed to interface with The Lost Caverns of Tsojcanth, this module is capable of standing alone. In return, the campaign region became the “property” of its real-world “owner”—only players who were physically in the real-world location could play the adventures of that location’s campaign region.

During the lifespan of the campaign, more than a thousand adventures were published, and these were played by tens of thousands of players [1] around the world. Dragonlance deities Forgotten Realms deities Greyhawk deities. The power behind the cult is the Old Lkving himself, Iuz the Evil, demonic master of an empire. In the grocery store, an egg would cost ten gold and grfyhawk storekeeper would be the only original inhabitant left the tavern owner would, of course, liging a retired adventurer.

With the beginning found in Temple of Elemental Evil, your campaign adventure can lead characters from 7th level all the way to 11th and beyond! However, it seems someone does livihg like the idea and suddenly you find yourself drawn into a web of intrigue. The Circle of Eight hopes that the key to averting this disaster can be found in the mysteries of a group of five ancient crypts, the Star Cairns.

This module contains a challenging scenario for experienced jodules, the tournament scoring system, and nine fully-equiped, playtested tournament characters. Modulex the rage that consumed their feuding families, Juliana and Orlando fled to the Cave of Echoes, where it is said every wish is granted. The ones I saw were very bleak, desperate adventures and more of an modulea series of events than a lot the PCs really get engaged in; a lot of the plot happened behind the scenes.


COR – Living Greyhawk Core Adventures | Series | RPGGeek

The author wishes to express his thanks to Mr. Lordship of the Isles [16].

The work is nearing completion but acts of sabotage have hindered the progress. Now something evil is stirring in the lands around Greyhawk. In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores of adventurers have perished in serach of it.

Sometimes these ships have more than bounty of Ahlissa in them and trouble ensues.

The small peaceful town of Garrotten is rumored to be the headquarters of a deadly band of assassins. News and Updates for greyhask Each region was overseen by its Triad three volunteers who lived in the regionwho reported to their respective Circle member. Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into the hostile Hills.

This was our metaregional finale, pretty much. The basic concept of the module is that of a dungeon crawl that you can complete without a single fight and that actually rewards noncombat solutions.

In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. The recommend number of players is modulrs to ten, with levels ranging from fifth to tenth. Somewhere in the heart of the steaming jungle lies the answer to the whispered tales–rumors of a magnificent city and foul, horrid rituals!