The KOBOLD Guide to Worldbuilding. Praise for. Complete KOBOLD Guide to Game Design. “A must-have book for both those looking to get into this industry. Kobold Guide to Worldbuilding has ratings and 21 reviews. Patrick said: I’m unsure how best to rate this book. I got it to help me spark ideas and pr. Creating a setting for an RPG is a quite different thing than creating a world for a novel or a movie, or even a TV show or video game.
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That’s a reasonable concern. What is Setting Design? I start looking at the text critically and the reading becomes less fun and I think I wont finished it.
I have read many such books and this is one of the best. I can see many of the tools, techniques, and recommendations working in literature though the book kobbold clearly written for game design first and foremost. He knows what he’s talking about and he’ll cover your ass before you need it to be covered. I’m not worldbiulding why this essay really needed to be in the book other than to provide that warning which would only take a couple pages.
Kindle Editionpages. The second essay applies only to people who want to be professional authors, which isn’t going to resonate with most people. The book took the idea of the ‘homebrewing’ fantasy and basically tried to tell you how to sell it.
Although both made me wonder why yo authors never mentioned the Glorantha setting when it contains many examples of the kinds of things being discussed.
Kobold Guide to Worldbuilding (Kobold Guides to Game Design)
Lastly, throughout many of the essay, especially Wolfgang Bauer’s seven essays, there’s a lot of what feels like self-promotion ranting about how awesome this or that property the author designed is in whatever arena is being discussed. Excellent guide to designing game worlds from a selection of top designers. There are a few gems, but unless you could really use guidance on religion worldbuilding, mapmaking, or designing a world bible, I think this book won’t be super useful to you and even then, probably not worth the price of a full book with other essays unlikely to help you.
Paizo’s Gamemastery Guide lists the essential ones with lists for quick reference. I think they show a focused neglect in terms of non-traditional campaign construction. I think this chapter is very useful both for RPG designers and fiction writers. There are no discussion topics on this book yet. The problem is, with such blatant omission I start questioning the rest of the material in areas I are less aware.
I think they serve some introductory purpose, but they seem so vague and basic that I doubt anyone who is familiar enough with the term “worldbuilding” to pick up this book would really gather that much from them.
Chat Looking for more active discussion? I have read at least four or five works on the subject of worldbuilding over the years. Fantasy history, for history’s sake, is an indulgence that we inherited from Tolkien, but it never really enhances the living, shared experience for gamers.
You must be logged in to post a review. A must read for anyone wanting to start into the hobby of World building.
Kobold Guide to Worldbuilding by Janna Silverstein
Want to add to gide discussion? I have a few conceptual discussions floating around my head but nothing that was truly innovative in their approach to the grand project that is “World Building”. He is informative, if boring, and I often found myself hoping the next bit was authored by someone else. I would have preferred an iobold on how to adapt a Shared World, like Golarion or Dark Sun, for home use, but virtually none of the advice here helps me.
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Kobold Guide to Worldbuilding | Kobold Press Store
I’m wary of buying such a product without being able to even check it out a bit. The next essay provides overview and explanation for what a world bible is and how you can go about building and maintaining one. It is definitely more general than that.
I also felt like these were some of the essays most translatable to worldbuilding for fiction writing and just generally the most useful worldbuilding essays in the book on actually making your world worldbuildig and fun. Wolfgang Baur, the publisher and chief contributor, and his fellow world-smiths present the best ways to approach the creation of worlds that players or readers will find compelling enough to return to again and again.
While the content is definitely more geared toward the latter, the essays touch on some aspects of world creation that a writer must also consider, though with a fantasy slant. We have high standards for on-topicness, respect of other people and respect for creative effort.
Looking for more active discussion? Mar 26, Adam rated it liked it.