An intermediate tutorial for JOGL (Java OpenGL binding). JOGL Tutorial, JOGL online Tutorial with reference manuals and examples. Alternatives to JOGL include open-source LWJGL (Light-Weight Java Game Library) @ This tutorial assumes that you have sufficient knowledge.

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JOGL Tutorial

Ambient light is just everywhere, with no particular source no “3D effect” with this. Choose “Validate”, which search for an ” index. Nehe’s Lesson 14 “3D Texts”: If you wish, you can run the above code, but you will see nothing, we first need to create a window, tutotial can be done in the constructor of the Game class:.

This tutorial is designed to help you understand how to create a new JOGL application. The rest of the material properties is simple: As before, I use a command mediator to handle the real work:.

Core Java Interview Questions. For a start, we will cover the cylinder at the right position.

JOGL: A Beginner’s Guide and Tutorial

JOGL provides two drawables in package javax. Nehe’s Lesson 13 “2D Texts”: This last step was kind of long, but we are rewarded by this sight: We covered basic structures like triangles, quads and spheres in three dimensional space; directional lighting iogl material properties; and textures, which we all like so much.


The light source from the left illuminates the left side of the sphere with specular 0. Nehe’s Lesson 8 “Blending”: The commonly-used FPSAnimator can drive the display of tuttorial given drawable at the specified number of frame per seconds fps. For your convenience, the important classes so far are summarised in the following figure: You can retrieve the graphics context from a drawable as follow: You also need to include the native library path for each of the project.

First, we define the light parameters: Also works as a JOGL primer. We will do the solar panel texturing the “classic way”.

First, we enable textures again with glEnable GL. If we run the program as it stands right now, we will find that we have a x white window that exits when the user closes it.

Nehe production maintains an excellent OpenGL Tutorials http: Jol our head points into the sky “up”: The “window-close” button is no longer available in the full-screen mode. Until then, you may also want to read up on the mediator pattern.


Having a triangle is nice and all and this is actually the basis of almost all games out therebut how about some more sophisticated shapes? The last section of the tutorial will exemplify how to create an OpenGL context and attach it to a window.

Much better, I would say! Camera position and first Triangle Kinda complicated just for a black screen so far, huh? A lighted sphere Much better, I would say! Directly at the center of the coordinate system. Open Eclipse, close tutoril Welcome page, and create a new Java project: Animator and FPSAnimator in package com. In our toolkit, there is only one basic thing missing: The animator thread which should be a field in our class expects a GLCanvas and the frame rate setting here: