JAGDPANTHER MAGAZINE PDF

JagdPanther Magazine #1 – Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year JagdPanther Magazine #10 – Take a journey with us back to July , when a small wargame club in Amarillo, Texas (led by Steve Cole). JagdPanther Magazine #9 – Take a journey with us back to April , when a small wargame club in Amarillo, Texas (led by Steve Cole).

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Warehouse 23 – JagdPanther Magazine #13

A review of a game we published Rigelian Wars. The first seven issues had been on inch paper and stapled into books.

This issue has been scanned from the best available copy. The magazine was now 11 inches tall, and printed on 11×17 paper so it could be bound as a book. The game in this issue was PQ17, based on naval battles in the Jagfpanther Ocean during and A “plus” sign indicates that an item is close to the next highest condition.

Major articles focused on a package of six variants for the game Sixth Fleet, a humorous scenario for PanzerBlitz involving a stockpile of wine sought by US, British, Soviet, and SS troopsstrategy and a variant for Spanish Civil War, a solitaire magaizne for the gamestrategies and variants for Third Reich, merging Panzer Leader jaggdpanther into PanzerBlitz, a variant for the game Winter War, strategy for Diplomacy, a history article about King Arthur, and Zeppelins for Richthoffen’s War.

It also offered rules revisions, minigames, variants, scenarios, and historical material. Jagdpanther Book 1 – Issues While this was JagdPanther 8, it was marked Volume 2 Issue 8.

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JagdPanther Magazine #13

The one-page history article included some pretty hard-hitting points about the British not wanting to magazibe the operation done at all. The history article focused on the failures jagdpantuer Germany’s Army Group North to get moving and take the city when doing so would have been easy. This is a scan of the second printing, which had eliminated some obsolete advertisements.

Board games in this condition may be played but show little to no wear. Lightly used, but almost like new.

Issue 8 would see many changes to the 11″ bound magazine format. Because Steve Cole against the advice of everyone did this magazine on inch paper, this scan breaks each of the 19 original pages into two modern inch pages, plus the maps and countersheets.

A variant for Turning Point moving the SS divisions from another theater to that game. The pages are divided in half for this PDF version. Close to perfect, very collectible. Counters were still paper printed and “ready-to-mount” by wargamers seeking innovative new games and willing to glue their counters to whatever sheet of cardboard came to hand and cut them out with a stout pair of scissors.

Now, the archive boxes for this company have been located, and we are scanning the products into PDFs and uploading them to Warehouse 23, DriveThru RPG and Wargame Vault so they will be available to collectors magaznie game historians. The issue marked a welcome change to our readers, although it continued the continual confusion over volume and issue numbers.

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Take a journey with us back to Aprilwhen a small wargame club in Amarillo, Texas led by Jagdpanthher Cole turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. A list of ways to balance the Avalon Hill game Stalingrad.

Some pages are difficult to read but are the best we can do and you can, with patience, figure them out. The map came on five sheets of paper and had to be pieced together by the players without much in the way of directions. Unusual new units included: Turns out, we could not spell Rigellian. Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price.

The usual editorials, news, and some flamewar stuff. May show very small spine creases or slight corner wear. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper and drawn by handpage layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards.

New scenarios were presented for Panzerblitz a balanced tank battleThird Reich, Napoleon at Waterloo French and Prussian units that historically did not arriveTank a breakthrough battleand SSN a simpler introductory scenario.

Before Amarillo Design Bureau

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