The task at hand this time was to follow up one of the most successful d20 releases of all time,. Traps & Treachery. In some ways it was easy, the formula for . Traps & Treachery Fantasy Flight Games is no stranger to the hobby game industry. paper, similar to the pages at the beginning of the D&D 3e PHB and DMG. traps & treachery ii – Free ebook download as PDF File .pdf) or read book online for free. D20 DnD Unofficial the Quintessential Rogue II. Uploaded.

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Traps and Treachery II

The meat of the chapter is a simple menu driven system for creating the details of a trap, defining the adn of the trap, its CR and construction time and cost. The last real chapter, 20 pages in length, consists of a few dozen well I have grown to dislike prestige classes by now; they are ad unbalanced Hospitaler and in many cases so obscure Acolyte of the Skin, Terachery of Chains as to be of very little use in most campaigns.

Urban lore is intended as the urban counterpart of wilderness lore and seems appropriately general and could be used to add detail to a city-based campaign, but it seems as if spot, hide, and gather information would already serve that purpose. Guildmaster is just that, a thief prestige class tteachery those who intend to run their own guilds or organizations. Sunday, 19th May, The last part of the chapter is a new clerical domain Thievery and a small assortment of rogue related spells like Detect Traps and Invisible Object.

Join Date Jan Location Co. The layout is exactly the same as the previous chapter, with stats, description and diagram. Page 1 of 2 1 2 Last Jump to page: Personal tools Talk Contributions Create account Log in.

Traps and Treachery – D&D Wiki

The price for what is given should be lower. The section on poisons gives new options and new poisons from those listed in the Dungeon Masters Guide.


These are just stuck in for flavor, an I’m left with the job of filling in the rules. It better be good Way of the Rogue The first chapter, Way of the Rogue, is where all of the player oriented material is gathered.

Thursday, 28th March, Views Page Discussion Edit History. Being a thug jus’ means you’ve worked the streets and picked up a few skills, but have little talent and no future. There is a new NPC Thug maybe the best part of this section. The font used is rather large for the industry, and the trxps spacing is rather large as well.

Magic users are typically show offs, sadists, or just nuts.

My assassin will have very good time!! Posted By Morrus Friday, 28th December, You will not regret it. But the PrCs in this book are poorly developed, the feats and skills are uninspired, and the thieves guild stuff is just Conclusions This should make a decent addition to the library of a DM of a campaign that prominently feature either urban elements or trap filled labyrinths, and players who frequently play rogue PCs should consider it as well.

That said, this book is by no means merely a class book for the rogue. Trap Design If you run a classical campaign with trap filled labyrinths, then you may have felt that the DMG scrimped a little on its guidelines for creation of new traps by the DM. A whole slew of traps, puzzles and so on that harken me back to the days of Grimtooth. There’s a pretty good variety here, which is important.

Traps and Treachery II – D&D Wiki

Okay, now to the traps and puzzles: Much of this book fills out roguish areas mainly untouched by the WotC core products – such as poison creation, and guild, trap and puzzle design. And it does it in spades. If you are intersted in traps then go and get it.


The margin design art is made to make resemble traaps edges of sheets of vellum. Their initial entries were a number of mini adventures targeted at the D20 System fantasy i. Give me somethin’ ta work with, er yer back side’ll feel me boot-leather! The best book of traps.

My particular favorite is Casing Sense, which helps a rogue quickly recognize the most valuable items trape a room. They call their D20 System line Legends and Lairs.

Traps and Treachery

New skills, such as mimic voice and urban lore. Chapter 5 – Puzzles: Chapter 2 – Trap Design: The last 3 chapters also include a number of illustrations of the mechanisms described in those chapters, and have a sketchier look. Trapmaster is treacherry important specialist and although it is a more useful as an NPC class I can tfaps imagine the dungeoneering rogues who specialize in this class.

Several new magic items 4 pages are offered up e. A break-down of the factors: I can do that, I guess, but I was hoping a book on treachery would do it for me. Many of them are more elaborate than I’d ever actually use, but there’s still plenty of useable stuff for a guy like me who prefers his traps to be effective and straightforward rather than goofy, treacheey comic villain style complexity.

But if you look at most of the rest of that stat block, you’ll find it doesn’t actually add anything — it’s just filler. Spell level x caster level x some factor, see DMG. New equipment 1 treachety includes: For example, “Blackstone’s Killer Kennel”, a complex mechanical trap, costs gp and takes 2 weeks to build.

Thus I’m fond of the chapter. Like the Discreet Companion this prestige class suggests a whole campaign worth of ideas which can not be said often.